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    The Factions

    Tika_Keiga
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    Post  Tika_Keiga Wed Nov 04, 2009 7:26 am

    After the final great world war, the planet became united under a single flag. The long war torn world finally seemed to be able to rest, as peace formed across the planet.

    As the centuries went by, the government which was leading the world in prosperity eventually split into four unique factions.

    A faction that supported the stability and power given by machines.

    A faction which supported the flexibility and wide capabilities of magic.

    A faction that researched genes and unlocked the hidden potential inside people.

    The fourth faction was working for the cause to unite the the abilities of the other factions to create even greater sense of cooperation.


    Support Ranges:

    Each Faction has a different amount of the population of supporters behind it.

    Percent of population in support

    Technology Faction: 29%
    Magic Faction: 21%
    Esper Faction: 18%
    Hybrid Faction: 12%
    Rebellion: 3%
    Neutral/Other: 10%
    Other Factions: 7%


    Last edited by Tika_Keiga on Wed Nov 04, 2009 7:35 pm; edited 2 times in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:26 am

    Technology Faction:

    A faction which supports the growth and research of machines. Of the four factions, the technology faction is considered the most powerful. Their ability to create machines to do the work for people is widely regarded.

    This faction has the greatest influence within the world. Since their machines make life easier for people to live, their support is always growing.

    The Technology faction works to create a stable future through technology.

    Average Technology Faction Member:

    Most members are equipped with some kind of technology. Be it a body suit, or weapon. They are powered by Tech Cores. Alone, these people are ordinary. But with the use of suits and weapons, physical prowess can be augmented.

    They are often strong with good defense.

    Tech Cores:

    The technology faction relies on machines for mostly everything. From moving heavy objects, to daily chores. These machines require power of some sort. As a solution to this problem, an item known as a Tech Core was created. These objects are power sources, and act like batteries. Given time they will self recharge in any conditions. Tech cores are about marble size, and do not react with objects unless they are properly installed with a compatible device.


    Last edited by Tika_Keiga on Sat Nov 07, 2009 1:54 am; edited 3 times in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:27 am

    Magic Faction:

    A faction which supports the growth and research of magic and the powers of old. They are deeply routed in tradition and history. They research ruins and always support jobs that involve anything with the past.

    This faction has the second greatest influence within the world. Since their magics are able to create elements out of thin air, they are supported by people who prefer to build their homes from the ground up.

    The Magic faction works to create a world that respects the planet and history.

    Average Magic Faction Member:

    Most members are equipped with some kind of ring. Staff, Necklace, or ring. Alone, these people are ordinary. But with the use Rings they can summon elemental substances. Such as Minerals, Fire, Water, etc.

    They often have great offense and long range abilities.

    Rings:

    The magic faction relies on magic for mostly everything. From resources such as water to jobs. These magicians require mana in some form. As a solution to this problem, an items known as Ring were created. These objects act as converters. While in contact with mana they will gather and hold the mana, until the user is ready to use magic. These objects have various forms, from rings and earrings to scarfs and accessories.


    Last edited by Tika_Keiga on Sat Nov 07, 2009 1:56 am; edited 4 times in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:27 am

    Esper Faction:

    A faction which supports the growth and research of people and their hidden potential. They are a faction which look at the here and now. They work to solve problems that are occurring and rarely look to the past or future.

    This faction has the third greatest influence within the world. Able to use their knowledge to save lives and strengthen people.

    The Esper faction works to create people with higher physical and mental abilities.

    The Esper faction relies on self powers for mostly everything. Espers don't require any special conditions to work. Having gone through Gene treatment, or born from someone who had, Espers develop special powers. These powers are greatly varied, and can do a wide variety of things. Such as Flight, Vector Control, Electricity Control, etc.

    Average Esper Faction Member:

    Most members have gone through with treatment and gained abilities far beyond regular people. Such as extreme speed, extra sensory perception, or object manipulation.

    They have such a wide range of abilities, it is hard to classify.

    Linked Espers:

    Most common between siblings. Linked Espers are two, or more, different people whose powers change depending on the proximity to each other. For the most part, their powers are strong when together, and weak when apart. Though these conditions sometimes vary. For some they could use electricity when together, and fire when apart, and etc.

    A fault with this system, is that when one dies, the other is usually left powerless, and unable to use their Esper powers.


    Last edited by Tika_Keiga on Wed May 19, 2010 2:57 am; edited 3 times in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:27 am

    Hybrid Faction:

    A faction which supports the ideals and research of all people.

    This faction has the fourth greatest influence within the world. Since their powers abilities run close to other factions, they are often mistaken for the wrong faction.

    The Hybrid faction works to create the perfect world through the means of all available technology, magic, and people potential.

    The hybrid faction relies on research and knowledge from other factions. As such they take what they can get, and find ways to combine technologies from different factions.

    Average Hybrid Faction Member:

    Most members have unique ways to doing things. While some combine Esper and Magic. others combine Tech and Magic. The variations of what has been gained through such methods is extreme. But thanks to the cooperation of the other factions, they find new technologies the other factions alone could not create.

    They often have a wide range of abilities, unique to each person.


    Last edited by Tika_Keiga on Thu Nov 05, 2009 12:24 am; edited 1 time in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:57 am

    Rebellion:

    A faction which has no official position in the government. They are set to destroy the current government.

    They take whatever they can find, and often steal research and knowledge from the other factions.

    The Rebels do their best to defend the lower classes of people. They are an underground faction which is always on the move as they war a secret fight against the government.

    The Rebellion relies on resources stolen from factions. As such they take what they can get, and find ways to combine technologies from different factions.

    Average Rebellion Member:

    Most members have unique ways to doing things. While some combine Esper and Magic. others combine Tech and Magic. The variations of what has been gained through such methods is extreme. But due to the nature of how these things are acquired, they are sometimes hard to completely control what they have.

    They often have great defense and short range abilities.


    Last edited by Tika_Keiga on Thu Nov 05, 2009 12:19 am; edited 1 time in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:43 pm

    Neutrals:

    At the end of the war, there were many people who didn't like the new government, but they also did not want to fight it either. These Neutrals go by their own rules according to what they believe in. They will not take sides in any conflicts.

    Though Neutrals in need will accept help from the factions.

    Other:

    Similar to the Neutrals. Except these Others openly oppose the government, but in a non-violent way. They protect there lands and wish for the government to not involve themselves. They never ask for help, and live by their own ideals.

    Average Neutral/Other Member:

    Mostly are normal people, without any special ability to do anything.


    Last edited by Tika_Keiga on Thu Nov 05, 2009 12:25 am; edited 1 time in total
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    Post  Tika_Keiga Wed Nov 04, 2009 7:55 pm

    Other Factions:

    Though the four main Factions of control over most of the government. Several factions were formed by ideals the main four didn't cover.

    These other factions have very small influence, and are there mainly for specialty jobs.

    Known Factions (that have more then 100 members):

    Golem Faction
    The golem faction is a faction which focusing on the construction and research of golems. They often work together with the magic faction.

    Mining Faction
    This faction focusing on mining minerals and other oddities from the ground. They often are hired by other factions to help in the exploration of ruins.

    Weapon Faction
    This faction focuses on the collecting and forging of arms that can be wielded by a person. They have many trades with the Mining faction for minerals to use to forge weapons. As long as the price is right, they are willing to buy and sell weapons to anyone.

    Airship Faction
    A smaller faction that focuses on the construction and research of airships. They often rely on the help of the technology, magic, and mining factions. Almost every flying vehicle in the world was either designed or built by this faction. They also will repair broken airships.



    Average Faction Member:

    Each faction has different talents and abilities. as such, they conform to what their faction's norm is.
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    Post  Tika_Keiga Fri Nov 06, 2009 6:19 pm

    Branch Faction:

    A faction unique to Albaron. Their main purpose is to maintain all systems in Albaron, and help faction members as best they can.

    An operator is a person who helps maintain various systems around the city. Such as the Teleporters, Traffic lights, and Trains. They have access to all city cameras, and can collect information easily.

    Informants. While the Operators have a unique handle on all information that can be obtained through a computer, there is a need to obtain information outside their network. The Informants are a very small group related to the Branch faction, but they are able to travel vast distances and keep in contact with the operators. Detailing their travels and gathering information from unlikely sources, they attempt to fill in the gaps technology leaves behind

    There are few members, but they work to keep peace in the city and track down criminals, then update faction members, so they can be arrested.

    Average Branch Faction Member:

    Most members work behind the scenes, working on terminals.

    Most have no special abilities of any kind. though often they have good processing and calculative abilities.

    Tracking Cores:

    Among the various types of cores in the world, one kind is known as Tracking Cores. They allow for Branch members to trace whatever these cores are attached to. They are installed in almost every vehicle in Albaron. Using the systems in Albaron, they can instantly find where these cores are located. On rare occasions, they can track the cores from the satellite Elton 3.

    Within the city of Albaron though, Operators can permission to teleport objects the cores are attached to. This a very strict system, and has much red tape. The areas where these objects can be teleported to and from, are mostly only where the Technology Faction's machines are setup. Unlike with other Tech, tracking cores are open for any of the factions to use, as they are under the control of the Branch Faction.
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    Post  Tika_Keiga Fri Nov 13, 2009 1:44 pm

    Dragal Nation:

    The Dragal Nation is the last nation that is not a part of the Faction Government. While the reasons for this are unknown, they do try their best to keep relationships between the two, as best as they can.

    Not much is known about the Dragal Nation homeland, for not many outsiders have been let in. Those that have, have been sworn to secrecy. It is located far to the east on the second continent.

    What is known is that most Dragal people will respect and abide by any rules and laws placed by the area they travel in.

    Average Dragal Member:

    Dragals aren't really known that well, but the representatives from the country are usually strong and able. Often equipped with a claymore or similar sword of size, they are strong and adept at swordplay. Most are quiet and have keen observation skills.

    Star Magic:

    Every Dragal, no matter who or what they do, can use Star Magic. Star Magic is a rare form of magic that acts differently then regular magic. While Magic is more physical and element based. Such as shooting fireballs or cutting with windblades. Star Magic effects things on a more mental and origin base. Such as creating barriers, purifying poison, disrupting other energies, and so on.

    As far as anyone has noticed, Dragals do not use rings to use this magic. Which leads some to believe it's not magic, and others to believe they have a different kind of Ring system then regular magic.
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    Post  Tika_Keiga Sun Nov 29, 2009 10:23 pm

    Old Ways Faction:

    The Old Ways are strengths, abilities, and practices, from ages past. Before the time when magic and technology was perfected to the level it's at. These ways were to teach a person strength through determination and practice.

    Members of Old Ways tend to live anywhere, and can easily adapt to any living condition.

    Average Old Ways Member:

    Usually strong and agile, members often have unmatched swordsmanship skills. As well as the uncanny ability to defy gravity somewhat, even though they do not use any equipment to help them do this.

    They also have heightened senses do to their training.

    Chi and Chakra:

    Since Members focus on ways to better themselves through mental and physical training, they use a form of dormant energy known as Chi and Chakra. Going through their training, they unlock the paths to these two energies, and are able to use them.

    Chi is the energy in which allows for the physical movements of the body can be heightened. Such has better reflexes, being able to defy gravity to an extent, and better hearing. Chi when mixed with bladework is an extremely deadly combination in the right hands.

    Chakra is the energy which allows for physical manifestations of energy to do various things. Chakra is based on a person's soul, and has different affects. A sword user can send blades of energy towards an opponent to cut them without even being near them. Chakra tends to make the user feel drained after too much use.
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    Post  Tika_Keiga Wed Dec 23, 2009 2:59 am

    Albaron Police Force:

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    There are always people who are willing to risk their lives to protect innocent people. The Police force is a group of people who have trained themselves to be able to protect them.

    Since Albaron is made up mostly of normal people, the police force mainly does their job to protect civilians. Standard issues equipment for the police, is above average then the rest of the world, since Albaron has many faction members, and people who wield power. The police need equipment that can overcome power users.

    Positron Rifle: The Positron rifle, is a police issue rifle, developed by the efforts of the weapon faction and the tech Faction. It has various models that vary in ability. Such as long range firing, rapid fire, and spread shot. As for what positron rifle's firing ammunition, it is developed by the Hybrid faction, and produced by the armaments faction. They have different types of rounds for dealing with different occasions. Stun rounds for non-lethal hits. Physical rounds for lethal blows. Magics rounds for piercing magic barriers. Tech rounds for deactivating or destroying tech cores. As well as other rounds that are currently being tested.

    Combat Baton: The combat baton is a police officer's last method of combat. Able to resonate to various frequencies, it's purpose to to break through power users' defenses and make non lethal hits to subdue a target.

    Riot Shield: Not a physical object but wide area barrier. It is used to protect a given area from at least one large attack. The riot shield does not rely on a tech core, and as such has limited use, but is incredibly durable, for the time it is activated.

    Armor Suit: This suit is built to give police officer's enough extra movement capabilities to handle 80% of any power users they may face. Of course the suit is only as good as the wearer's abilities make it. It also works as a medical device. Able to rely the wearer's stat of being to operators, for quick health checks. As well, the suit can close open wounds long enough for them to get to doctors.
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    Post  Tika_Keiga Sat Jun 19, 2010 3:30 am

    Remnants:

    Remnants are beings who are left behind by the timeline. Whose existence or souls are cursed to roam the various timelines until the end of the world. Each Remnant bares the burden of something from their original timeline, and aren't allowed to fix the problem, even with a Core Fragment's help.

    At the change of timelines, Remnants aren't written with a past, each time they must build their reputations and names again and again. This is believed to be because Remnants have a type of time resistance that even Core itself can't mess with. With Core fragments unable to change Remnants pasts or presents, the fragments instead replace the remnants with a different person, to take their previous actions. This clone takes the place of the remnant.

    These clones always have Remnants original names. So Remnants are forced to come up with code names. Azure, and Alice are both examples of this.

    It is unknown why Remnants are cursed to such a fate.

    Average Remnant:

    The average Remnant varies greatly from one to another. For example, Jane Harikawa is a Remnant with no special abilities and is essential a normal human, with good memory. Azure on the other hand, is a Esper Remnant with electric and speed abilities. While Alice is a user of the Old Ways methods.

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